Hey everyone!
i have difficulties scaling a whole rigged Puppet. I tried different techniques (Selecting every component and scaling it, Parenting everything to a Master-Null and scaling that; Putting everything in a new PreComp, scaling the PreComp and then "extracting" the PreComp using the un-Precompose-Script...) but it messed up my rig every time...
Is there a "official" way suggested by Duduf of doing it?
Thanks for your Help,
best regards!!
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Scaling a rigged Figure?
Re: Scaling a rigged Figure?
Hi,
The safiest way right now to scale a whole rig is to precompose it... I know it's not the most user friendly way to animate, but with a lot of expressions in the rig, without having to adjust them, there's no other way.
BTW, We're working on those expressions to make the rigs scalable in Duik 16 (which is crowdfunding right now), this should be available before the end of the year (if the crowdfunding goes well, which seems to be the case )
The safiest way right now to scale a whole rig is to precompose it... I know it's not the most user friendly way to animate, but with a lot of expressions in the rig, without having to adjust them, there's no other way.
BTW, We're working on those expressions to make the rigs scalable in Duik 16 (which is crowdfunding right now), this should be available before the end of the year (if the crowdfunding goes well, which seems to be the case )
Re: Scaling a rigged Figure?
I was hoping to hear this I'm going to support as well!!We're working on those expressions to make the rigs scalable in Duik 16
I'll use the precomp-method until then.
Thanks for your help!!