Bassel.1 Bones

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
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andrew

Bassel.1 Bones

Post by andrew » Wed Oct 09, 2019 1:13 am

Back in Duik Bassel.0, I could click the Bones button and it would add bones to every puppet pin.
I might be doing something wrong but it looks like in Bassel.1, it doesn't add bones to all the puppets anymore. It'll add a single bone layer in the center of the comp. Is that normal?

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Bassel.1 Bones

Post by Duduf » Wed Oct 09, 2019 8:19 am

I think this is beacause some changes to the way the structures and bones are created.
You'll have to select at least the puppet effect for creating bones in Bassel.1

I can't revert to the previous behaviour because bones work a bit differently internally...

andrew

Re: Bassel.1 Bones

Post by andrew » Wed Oct 09, 2019 10:36 pm

Oh awesome! That's only one extra keypress so it's easy enough to work around. Thanks for the reply :)

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