hello,
I am trying to learn duik, and i made a walk cycle.
I used the looper, and put keyframes where I want the looper to be turned on and off.
I managed to make the looper work with the blender but the animation keeps going as the looper is turned off.
so when I put a marker down, the looper keyframes starts as it should, but the animation begins at the wrong point.
I can work around this by just putting the walk cycle layer down where it should start. But I feel that it should start the same way as my other animations that don't use the looper effect.
so i was wondering if something could be done with this ?
using blender with looped animation
Re: using blender with looped animation
Hi,
I've not tested using the looper with the blender, I don't know how you managed to do it
But you should not need the looper as the blender itself is able to loop the animation, there is a parameter for this in the effect on the blender controller.
I've not tested using the looper with the blender, I don't know how you managed to do it

But you should not need the looper as the blender itself is able to loop the animation, there is a parameter for this in the effect on the blender controller.
Re: using blender with looped animation
hi,
thank you for your quik response.
I kind of overlooked the controller.
But you're right, it does exactly what I had in mind.
thank you again, Duik Bassel is a amazing program
thank you for your quik response.
I kind of overlooked the controller.

But you're right, it does exactly what I had in mind.
thank you again, Duik Bassel is a amazing program