Page 1 of 1

Distorted bones when scaling RIG with auto-stretch on.

Posted: Fri Nov 24, 2017 4:31 pm
by Wotje
Hi there great Rainboxprod Team and all users of this forum,

I made a rig with DUIK and wanted to scale it down/up. But when I do this (using a null object) I undergo some trouble with the AUTO-stretch. De limbs (bones) get distorted, when I turn autostretch off it seems sort of fine, but I want de auto stretch to be on and scale the character up. Do you have any idea how I can do this? I read that this is an issue, but didn't find any solutions.

Re: Distorted bones when scaling RIG with auto-stretch on.

Posted: Fri Nov 24, 2017 4:32 pm
by Wotje
I don't want to use any precomps etc. because this will make my animation less interactive with the environment. All tips are welcome :D