This forum has been permanently closed and archived; you can still access all content but can't post anymore.

Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/

Distorted bones when scaling RIG with auto-stretch on.

Locked
Wotje

Distorted bones when scaling RIG with auto-stretch on.

Post by Wotje » Fri Nov 24, 2017 4:31 pm

Hi there great Rainboxprod Team and all users of this forum,

I made a rig with DUIK and wanted to scale it down/up. But when I do this (using a null object) I undergo some trouble with the AUTO-stretch. De limbs (bones) get distorted, when I turn autostretch off it seems sort of fine, but I want de auto stretch to be on and scale the character up. Do you have any idea how I can do this? I read that this is an issue, but didn't find any solutions.

Wotje

Re: Distorted bones when scaling RIG with auto-stretch on.

Post by Wotje » Fri Nov 24, 2017 4:32 pm

I don't want to use any precomps etc. because this will make my animation less interactive with the environment. All tips are welcome :D

Locked