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some controllers loose or laggy when importing to comp
some controllers loose or laggy when importing to comp
Hi this is probably me just being a dummy but when I use import rig in comp some of my rigs have an issue where the controller no longer sticks to the limb, I have to move it a long way to get any movement and the direction seems skewed. I have checked these rigs against others which work and cannot seem to find a difference. any Ideas?
Re: some controllers loose or laggy when importing to comp
The only thing I noticed when imoprting a rig is that you have to avoid linking controllers to other layers (controllers should only be parented to other controllers (or "zeros"))
Can you send me a project where you have this issue so I can have a look at it?
Can you send me a project where you have this issue so I can have a look at it?
Re: some controllers loose or laggy when importing to comp
Hi Duduf.
This is a bit Odd to be relpying after all this time as I manged to work around it at the time. but I have encountered this issue again and again recently and was wondering if you could tell me what I am doing wrong. I have attached a Project file it, if you need iot in another version let me know. The issue is pretty random as to what it effects and how so I do not know what I am doing to
cause it.
This is a bit Odd to be relpying after all this time as I manged to work around it at the time. but I have encountered this issue again and again recently and was wondering if you could tell me what I am doing wrong. I have attached a Project file it, if you need iot in another version let me know. The issue is pretty random as to what it effects and how so I do not know what I am doing to
cause it.
Re: some controllers loose or laggy when importing to comp
mmmm OK So I went back to the original character and un-linked the hand controllers ( the issue in this rig is on one hand) from the chest controller and back to their respective Zero layers and imported this, and it works fine so this is where thie issue lies and I know how to fix it (in this instance at least) but could you tell me why? and why it only effected one hand in this negative way?