Digitigrade animation advice
Posted: Fri Mar 24, 2017 1:30 pm
Hi. I'm learning how to rig and animate digitigrades using the Auto-rig tool, which is working really well for me, but I have a few questions:
1. Should the 'Tip' nulls be parented to the fingers/claws or not?
2. Can the various locked nulls that the AutoRig creates be unlocked and moved to the bottom of the layer stack safely, or should they be left in amongst the artwork layers?
3. The Hand/ Foot controllers that the Auto-Rig creates have a lot of extra features like the foot roll, tiptoe and heel controls - I am used to animating the Rotation parameter of the controller but doing this as well as all the other controls is becoming confusing - there can be different ways of achieving the same pose of the limb, and I don't know which is correct. Is it generally advised to not animate the Rotation parameter? If not, is there any more advanced documentation on how to use the controls? The manual mentions the Training part of the website but it is not live…
4. How is the Shoulder Weight control for front arms supposed to be used? Is it advised that the static artwork is designed with no weight or 'half' weight on the joint (Since it defaults to 50%)? Should one only need to increase the weight parameter when the body is putting weight down into a step, for example, or should it be used with negative values when lifting a foot off the ground too?
Sorry for all the questions - I am learning about animal anatomy and motion at the same time as tools.
1. Should the 'Tip' nulls be parented to the fingers/claws or not?
2. Can the various locked nulls that the AutoRig creates be unlocked and moved to the bottom of the layer stack safely, or should they be left in amongst the artwork layers?
3. The Hand/ Foot controllers that the Auto-Rig creates have a lot of extra features like the foot roll, tiptoe and heel controls - I am used to animating the Rotation parameter of the controller but doing this as well as all the other controls is becoming confusing - there can be different ways of achieving the same pose of the limb, and I don't know which is correct. Is it generally advised to not animate the Rotation parameter? If not, is there any more advanced documentation on how to use the controls? The manual mentions the Training part of the website but it is not live…
4. How is the Shoulder Weight control for front arms supposed to be used? Is it advised that the static artwork is designed with no weight or 'half' weight on the joint (Since it defaults to 50%)? Should one only need to increase the weight parameter when the body is putting weight down into a step, for example, or should it be used with negative values when lifting a foot off the ground too?
Sorry for all the questions - I am learning about animal anatomy and motion at the same time as tools.