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How to make a charakter that talks or turns

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opriema

How to make a charakter that talks or turns

Post by opriema » Sat Mar 11, 2017 9:50 am

Hello,

I've seen many tutorials about rigging, maybe all :) but when it comes to animation, my charakter has to talk or turns around. How do I accomplish that?

My idea for the talking is that I rigg a composition. And in the comp I replace the closed mouth with different mouthshapes.
And when my charakter turns around, I need a complete new rigged charakter right? At least for the last position.

Any other ideas?

I'm going to try them out now :)

oprimea

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: How to make a charakter that talks or turns

Post by Duduf » Sun Mar 12, 2017 2:02 pm

Hi,

You've got the right ideas. For switching the mouthshapes in the precomp, you could use the time remapping on the comp, or expressions in opacities.

We're working on a new tool called "connector" for this kind of rig, which will be included in Duik 16, but a testing version is already available with this tutorial:
https://en.tuto.com/after-effects/after ... ?cc=vyKT3i

opriema

Re: How to make a charakter that talks or turns

Post by opriema » Thu Mar 16, 2017 6:32 am

Ok, thank you, that sounds great!

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