Hello,
I've seen many tutorials about rigging, maybe all but when it comes to animation, my charakter has to talk or turns around. How do I accomplish that?
My idea for the talking is that I rigg a composition. And in the comp I replace the closed mouth with different mouthshapes.
And when my charakter turns around, I need a complete new rigged charakter right? At least for the last position.
Any other ideas?
I'm going to try them out now
oprimea
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How to make a charakter that talks or turns
Re: How to make a charakter that talks or turns
Hi,
You've got the right ideas. For switching the mouthshapes in the precomp, you could use the time remapping on the comp, or expressions in opacities.
We're working on a new tool called "connector" for this kind of rig, which will be included in Duik 16, but a testing version is already available with this tutorial:
https://en.tuto.com/after-effects/after ... ?cc=vyKT3i
You've got the right ideas. For switching the mouthshapes in the precomp, you could use the time remapping on the comp, or expressions in opacities.
We're working on a new tool called "connector" for this kind of rig, which will be included in Duik 16, but a testing version is already available with this tutorial:
https://en.tuto.com/after-effects/after ... ?cc=vyKT3i