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Hand and wrist controller drift away from arm when position changes
Posted: Mon Jan 14, 2019 7:05 am
by noahf
Hello,
I'm currently animating a rigged character but I have a bit of a problem. As you can see from the photos, each time I move my wrist controller, the hand and arm only partially move with it. The farther I move it from its original position, the more the arm, hand, and controller drift apart.
I suspect it's due to making the layers 3D, but I really need to work in 3D space, so does anybody have any idea how I can stop this from happening? Thanks.
Re: Hand and wrist controller drift away from arm when position changes
Posted: Mon Jan 14, 2019 12:01 pm
by fmbvisuals
noahf wrote: ↑Mon Jan 14, 2019 7:05 am
I suspect it's due to making the layers 3D, but I really need to work in 3D space
I think you're right, do you really need tu use 3d layers for the character's limbs? can't you just 3d a character precomp to insert it in a 3d space?
Re: Hand and wrist controller drift away from arm when position changes
Posted: Mon Jan 14, 2019 8:08 pm
by noahf
fmbvisuals wrote: ↑Mon Jan 14, 2019 12:01 pm
I think you're right, do you really need tu use 3d layers for the character's limbs? can't you just 3d a character precomp to insert it in a 3d space?
I am doing a lot of rotations, and I need the limbs to move over and under the body. There are also a lot of motions where I need to rotate the controllers such as the shoulders in 3D space.
Re: Hand and wrist controller drift away from arm when position changes
Posted: Tue Jan 15, 2019 10:27 am
by Duduf
Well... Duik is not tested with 3D layers at all, the whole idea is to rig 2D characters.
Moving layers behind/above is usually done by animating opacities with 2D layers to avoid 3D.
And in the very few cases cases where 3D rotation seems to be needed, either it can be faked by animating some effects or scale, or this could mean you'd be better in a 3D software...
Re: Hand and wrist controller drift away from arm when position changes
Posted: Fri Jan 18, 2019 11:04 am
by fmbvisuals
noahf wrote: ↑Mon Jan 14, 2019 8:08 pm
I am doing a lot of rotations, and I need the limbs to move over and under the body. There are also a lot of motions where I need to rotate the controllers such as the shoulders in 3D space.
As Duduf said, when you need those kind of movements, you normally fake it, and in digital 2d animation you try to avoid or at least limit those kind of poses, or you draw it the traditional way, and if you need it badly maybe the 2d is not the right choice. you could give 3d a try and fake the 2d instead (check for C4D Sketch & Toon)
Re: Hand and wrist controller drift away from arm when position changes
Posted: Fri Jan 18, 2019 11:13 am
by Duduf
Blender also has nice tools for 2D animation, and rigging in blender is not as difficult as it may seem at first
