using blender with looped animation
Posted: Thu Oct 25, 2018 8:47 am
hello,
I am trying to learn duik, and i made a walk cycle.
I used the looper, and put keyframes where I want the looper to be turned on and off.
I managed to make the looper work with the blender but the animation keeps going as the looper is turned off.
so when I put a marker down, the looper keyframes starts as it should, but the animation begins at the wrong point.
I can work around this by just putting the walk cycle layer down where it should start. But I feel that it should start the same way as my other animations that don't use the looper effect.
so i was wondering if something could be done with this ?
I am trying to learn duik, and i made a walk cycle.
I used the looper, and put keyframes where I want the looper to be turned on and off.
I managed to make the looper work with the blender but the animation keeps going as the looper is turned off.
so when I put a marker down, the looper keyframes starts as it should, but the animation begins at the wrong point.
I can work around this by just putting the walk cycle layer down where it should start. But I feel that it should start the same way as my other animations that don't use the looper effect.
so i was wondering if something could be done with this ?