Suggestion: Bone set presets?
Posted: Tue Sep 18, 2018 7:52 am
Hi,
I've been working quite a lot with duik and I always do the same set over and over again: set puppet pins, name them, add bones, add structure, reposition the structure over the bones and create auto rig.
And after repeating this many times, I caught myself thinking about a simpler workflow from a user perspective.
So, is this following workflow a possibility?
1.I have a art layer, f.ex Hand_R.
2.In Duik, under Arm Structure, I would have previously set presets, in this case "Hand_R".
3.I press that - Duik would create a structure. (In this case: arm, forearm and hand).
4.I would then position that over the artwork, into correct positions (so that shoulder, elbow and wrist positions are positioned correctly for the next stage where puppet pins are placed.)
5.I would press apply, and Duik would set puppet pins and name them by the preset (f.ex Wrist_R, elbow_R, shoulder_R).
I don't know if it's possible to make AE to set the pins and rename them this way. But this way I would always have all my rigs with the same logic and it would speed up the rigging a bit.
If the preset idea is too heavy, could it be possible just to use structure positions to set puppet pins (and add bones at the same time)?
(I haven't considered this from a FK rig perpective, I seem to be using puppet pin-IK combination all the time. I also don't know kind of logic you have to have in order to drive AE. So if all this is silly, let me know)
I've been working quite a lot with duik and I always do the same set over and over again: set puppet pins, name them, add bones, add structure, reposition the structure over the bones and create auto rig.
And after repeating this many times, I caught myself thinking about a simpler workflow from a user perspective.
So, is this following workflow a possibility?
1.I have a art layer, f.ex Hand_R.
2.In Duik, under Arm Structure, I would have previously set presets, in this case "Hand_R".
3.I press that - Duik would create a structure. (In this case: arm, forearm and hand).
4.I would then position that over the artwork, into correct positions (so that shoulder, elbow and wrist positions are positioned correctly for the next stage where puppet pins are placed.)
5.I would press apply, and Duik would set puppet pins and name them by the preset (f.ex Wrist_R, elbow_R, shoulder_R).
I don't know if it's possible to make AE to set the pins and rename them this way. But this way I would always have all my rigs with the same logic and it would speed up the rigging a bit.
If the preset idea is too heavy, could it be possible just to use structure positions to set puppet pins (and add bones at the same time)?
(I haven't considered this from a FK rig perpective, I seem to be using puppet pin-IK combination all the time. I also don't know kind of logic you have to have in order to drive AE. So if all this is silly, let me know)