The best way to update a rigging?
Posted: Tue Aug 07, 2018 9:46 pm
Hi Duduf
I really like the new duik bassel, especially the new workflow. But I have a little question about the rigging.
In the new bassel workflow, when you use puppet pins to create the rigging, you can create bones and link the bones to the structure, which is great.
However, sometimes you have to change your character design, for example, tweaking a leg or arm of the character, then you have to fix the rigging in AE.
Currently, my way is:
1, Delete the puppet pin effect on the leg or arm layer you've modified.
2, Create new pins on the arm.
3, Create new bones for the new pins.
4, delete the 'new' bones layers you just created.
5, Use the selection control generated on the effect panel of the arm layer to select the 'old' bones created previously.
Then, you don't need to recreate the animation. Is this the best way to do this? Cos I feel I have to create the new bones and then delete them, which seems a little bit dumb.....................
Thanks
Tao
I really like the new duik bassel, especially the new workflow. But I have a little question about the rigging.
In the new bassel workflow, when you use puppet pins to create the rigging, you can create bones and link the bones to the structure, which is great.
However, sometimes you have to change your character design, for example, tweaking a leg or arm of the character, then you have to fix the rigging in AE.
Currently, my way is:
1, Delete the puppet pin effect on the leg or arm layer you've modified.
2, Create new pins on the arm.
3, Create new bones for the new pins.
4, delete the 'new' bones layers you just created.
5, Use the selection control generated on the effect panel of the arm layer to select the 'old' bones created previously.
Then, you don't need to recreate the animation. Is this the best way to do this? Cos I feel I have to create the new bones and then delete them, which seems a little bit dumb.....................
Thanks
Tao