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Mocap->Duik?

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
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hrundi
Posts: 12
Joined: Wed Apr 01, 2020 11:31 pm

Mocap->Duik?

Post by hrundi » Sun Feb 07, 2021 8:28 pm

Hi. 🙂 Is it possible to drive a DUIK-puppet using a bvh motion capture file? Iam experimenting with a kinect here, which delivers bvh-data (via an application called fastmocap on mac). I could then import this into AE via the import Bvh plugin. Or, from an older application called KinectToPin, I could use captured xml-Data and get it to AE via an assoziated plugin as well.
But I read about difficulties to get this working on a DUIK-Character, so...
...is it worth it?
Thx in advance 🙂
Hrundi

hrundi
Posts: 12
Joined: Wed Apr 01, 2020 11:31 pm

Re: Mocap->Duik?

Post by hrundi » Wed Feb 24, 2021 5:12 pm

:-)
Ok, different approach:

This picture shows my Mocap-Skeleton after importing to After Effects.

Image

The red rectangles are Control-Nulls, driven by the mocap-Data.
Question now: Is it possible to connect these Null-Objects (similar to Duik-Bones generated from puppet pins) to a DUIK-character?
If so: How? In which state of the rigging process? What to what?
In final, my goal is to have a puppet both driven by captured data (like those in this scene) and via DUIK-Controls as well (or switchable) in order to do some stuff still manually in a known way.

Anybody? :-)
thx in advance
hrundi

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Mocap->Duik?

Post by Duduf » Sat Feb 27, 2021 9:41 am

You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.
But if the character moves in perspective, you'll probably have some maths/conversions/adjustments to do to adjust the motion to a 2D space like Duik rigs

hrundi
Posts: 12
Joined: Wed Apr 01, 2020 11:31 pm

Re: Mocap->Duik?

Post by hrundi » Sat Feb 27, 2021 7:04 pm

Hi and thx for reply, :-)
You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.«
:-) Iam glad to hear that. :-) But which properties from which parts of the rig (structures? Controllernulls?) do I have to connect via which expressions? Simple pickwhipping?
But if the character moves in perspective, you'll probably have some maths/conversions/adjustments to do to adjust the motion to a 2D space like Duik rigs
Yeah, Ive got a solution for this. Only thing I don't know is how to connect what to what in which state of the process.

Love to hear from you with further details to this, thx in advance! :-)

hrundi

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Mocap->Duik?

Post by Duduf » Sun Feb 28, 2021 9:32 pm

I don't know, it depends on your rig, the motion data, etc. There are a lot of possibilities, connecting structures, or the controllers, etc... with either simple expression links or more complex ones involving conditipns, math, ... you have to try and see.

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