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Custom Handrig - some (but not all) controllers located at joint instead of tip

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
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Joined: Sat Feb 06, 2021 8:08 pm

Custom Handrig - some (but not all) controllers located at joint instead of tip

Post by Rookie » Sat Feb 06, 2021 8:19 pm

Hello!

Today I tried to create my first custom rig - a hand rig. However, my rig has a problem and I can't figure out the reason why. The controller for the THUMB works just fine, while the controllers for ALL OTHER FINGERS are not controlled by the finger tip, but by the finger joint:

Image


I can't wrap my head around why this happens, as I built all the finger structures in the very same way:

Imagehttp://studioranokel.de/wp-content/uplo ... shot-2.jpg[/img]

The only obvious difference is that the thumb (Daumen) structure consists of only two elements, while the others consist of three, but I do not think this should be a problem.

Can anybody tell me what I am doing wrong and how I can fix it?

Thank you!

Rookie
Posts: 2
Joined: Sat Feb 06, 2021 8:08 pm

Re: Custom Handrig - some (but not all) controllers located at joint instead of tip

Post by Rookie » Mon Feb 08, 2021 10:57 am

Hey! I finally figured it out myself, sorry for the inconvenience!

> Solution: I realized the Autorig button rigged the thumb as IK (as I wanted), but the fingers as FK. This thought didn't cross my mind, because I didn't know Duik could rig in two different ways at the same time. However, I changed the Autorig settings to "Prefer IK Bezier" and now it works just fine :-D

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