Auto Rig / Walking cycle - Sticking heel
Posted: Mon May 04, 2020 10:46 am
Hello Everyone,
Hope everything going well for you guys.
I have been working on an astronaut rig and I am facing an issue that I can't solve on my one.
1/ Here is a Screenshot of my rigged character - some parts are dissociated, for some others, I used the puppet and bones tool. everything seems to work fine.
2/ After using the #auto rig & IK tool I had to revert foot position to suit the right-facing rig character. Everything still works perfectly.
3/ Here is my struggle: Once I start the #walking cycle, the character is walking from the right to the left so I reverted the #walking-speed (kmph) but now, the heel sticks to the ground, and I can't find any option related to that. If anyone can help me?
Thanks in advance,
Fred
Hope everything going well for you guys.
I have been working on an astronaut rig and I am facing an issue that I can't solve on my one.
1/ Here is a Screenshot of my rigged character - some parts are dissociated, for some others, I used the puppet and bones tool. everything seems to work fine.
2/ After using the #auto rig & IK tool I had to revert foot position to suit the right-facing rig character. Everything still works perfectly.
3/ Here is my struggle: Once I start the #walking cycle, the character is walking from the right to the left so I reverted the #walking-speed (kmph) but now, the heel sticks to the ground, and I can't find any option related to that. If anyone can help me?
Thanks in advance,
Fred