
Iam sorry, but I am new to this feature and didnt found anything on the overall procedure, so...
How does this work in general? I have to map all of a character controllers (C|HandR, C|HandL etc.) to the Essential Graphics Window, right?
But since Iam not able to drag those (Guide) Layers from my main Puppet Comp directly into this window - what is the precedure to get a character fully into it, in order to animate it independently in multiple comps?
Hope you can help me to get into this

Best regards
hrundi