Hi!
Two ways:
one a bit experimental for now (but I'm working on it):
- Use the "
extract controllers" tool for the arm precomp (using expressions will be better for performance and you don't really need master properties for this), and parent the extracted controllers to the rest of the body
Easy but I'm not sure extracting again all the controllers of the characters will work correctly for animation. I'm working on that too and it will be guaranteed to work in the next update
- Add all the structures in the same comp (the one of the body) but keep the need precomposed if you need. Add anything "substructure" (like puppet tool and bones) inside these precomps, but when it comes to parenting to the structures, use the "parent across comps" tool to parent what you need to the structures. Then, run the auto-rig, use the connector, do anything you need in the main comp. Et voilà
Note that you could also simply use the "parent across comps" tool with an arm already rigged, you'll just need to parent the structure of the arm to the torso, and parent the controller to another one outside of the comp. That should work correctly too. This tool is very, very useful!