Rotation value to connector

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nepriot

Rotation value to connector

Post by nepriot » Wed Sep 04, 2019 2:56 pm

Hi, i am trying to Figure out head rigging.
I am trying to connect Rotation value to Y value for connector depending on X position.
but i need to cancel it out when X position is in the middle. how could i try to aproach this?
Head.jpg

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Rotation value to connector

Post by Duduf » Thu Sep 05, 2019 6:57 am

I'm sorry but I don't understand what you're trying to do :? ;)
What exactly is your goal?

nepriot

Re: Rotation value to connector

Post by nepriot » Fri Sep 06, 2019 10:22 am

Hi. I am sorry i am not very good at explaining myself. but i will try again.

i am trying to achieve effect when u look up u tilt your head a little bit up. so when my character is in profile mode and the chin is showing its not enough to move face features position i would like to rotate my head a little bit. but here is my problem.

i need my maximum rotation to happen only when 2D controler is in top left and top right corner. So I need some-kind IF / else statement?

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Rotation value to connector

Post by Duduf » Sun Sep 08, 2019 4:56 pm

hum yes... I think the only way to do this is to either not use the connector at all and write a small expression by yourself, or connect the rotation to the Y axis and then modify the expression built by the connector to add a condition...


Thinking about it, maybe there's another way, it's worth a try:

- Add a list on the "slave" property (the rotation)
- Connect the Y axis to one of the values of this new list
- Animate the corresponding weight from -100% to 100% and connect this weight to the X axis

This may work well

nepriot

Re: Rotation value to connector

Post by nepriot » Tue Sep 10, 2019 11:33 am

Hi,
Thank You for the answer. It worked like a charm!
I used List on rotation.
I Just needed to add limiter to the negative values of Y

Thank YOUU

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