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Search found 903 matches

by Duduf
Thu Mar 04, 2021 6:00 pm
Forum: Divers
Topic: Achat livre Duik sur Lulu.com
Replies: 5
Views: 4666

Re: Achat livre Duik sur Lulu.com

Merci de nous prévenir, on ne savait pas !

On va regarder ça ; si il faut on a un peu de stock on pourrait prendre le relai.

C'est pour livrer en France ou ailleurs ?
by Duduf
Thu Mar 04, 2021 5:55 pm
Forum: Divers
Topic: Dume export to QT Animation
Replies: 1
Views: 1729

Re: Dume export to QT Animation

Je suis vraiment pas certain que le codec Animation (qui est du RLE en fait) ne puisse être réglé ; si je ne me trompe pas, le QT Animation/RLE est une compression sans perte, et sans réglage de qualité...
by Duduf
Sun Feb 28, 2021 9:32 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 3121

Re: Mocap->Duik?

I don't know, it depends on your rig, the motion data, etc. There are a lot of possibilities, connecting structures, or the controllers, etc... with either simple expression links or more complex ones involving conditipns, math, ... you have to try and see.
by Duduf
Sat Feb 27, 2021 9:41 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 3121

Re: Mocap->Duik?

You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.
But if the character moves in perspective, you'll probably have some maths/conversions/adjustments to do to adjust the motion to a 2D space like Duik rigs
by Duduf
Sat Feb 27, 2021 9:37 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rig sets up away from character
Replies: 1
Views: 1771

Re: Rig sets up away from character

The rig is created in the center of the comp, you have to move the structures to their correct location after creation. That's how Duik works, it can't detect which limb each layer represents.
by Duduf
Thu Feb 25, 2021 7:07 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: How to stop hand rotating independently from arm?
Replies: 1
Views: 1846

Re: How to stop hand rotating independently from arm?

It means it was animated using IK instead of FK. A run cycle should have been animated in FK exactly to avoid this kind of things, it's much easier.

Deactivate the IK and animate the FK controls. There is documentation, the official one is pretty comprehensive: duik-docs.rainboxlab.org
by Duduf
Thu Feb 04, 2021 7:21 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: After rigging the face, the face is randomly moved from its original position.
Replies: 3
Views: 3485

Re: After rigging the face, the face is randomly moved from its original position.

It's pretty usual to have this kind of random issues when working together with different versions of a software, and you never know why ;)
taking care of these comes with the experience in working in studio, and from the TD always preventing people from updating their software :D
by Duduf
Sat Jan 30, 2021 10:54 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Nulls for Puppet Pins instead of Pin Shapes
Replies: 4
Views: 6483

Re: Nulls for Puppet Pins instead of Pin Shapes

Once hidden, there's absolutely no difference with nulls.

And even when visible, it does not change much, I could not even measure the difference on my computer. What's heavy is the puppet tool or path expressions. The layers themselves account for nearly nothing compared to these.
by Duduf
Tue Jan 19, 2021 9:48 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Foot Roll isn't working!
Replies: 11
Views: 8719

Re: Foot Roll isn't working!

Or send me an aep ;)
I can't solve the issue without having a look at what's failing on your side