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Search found 903 matches

by Duduf
Sat Sep 12, 2020 8:06 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: New slider behavior
Replies: 1
Views: 7319

Re: New slider behavior

Woops. That's a problem, we've changed this because there are issues when extracting controllers using thisComp . I guess the best would be to revert to thisComp and detect these to automagically change it to comp('name') when extracting... I'll try that in the next update, we'll see if there are ot...
by Duduf
Tue Sep 08, 2020 6:37 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Extract controllers to multiple parent comps
Replies: 4
Views: 12945

Re: Extract controllers to multiple parent comps

There's no "un-extract" option yet, but if you used master properties there's nothing to remove. You can still use the rigged comp as you wish. Of course there are a bunch of master properties but it's not a problem to just ignore them. You could of course remove them all, but there's no way in Ae t...
by Duduf
Mon Aug 31, 2020 9:17 am
Forum: DUIK | Rigging et Animation [After Effects]
Topic: Animation marche avant
Replies: 2
Views: 16090

Re: Animation marche avant

Ça dépend du design surtout ; Le design, la technique d'anim, et la mise en scène doivent tous fonctionner ensemble et s'imbriquer. Tout n'est pas possible, mais il y a des solutions pour tout ;)
by Duduf
Mon Aug 31, 2020 9:16 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rigging character with foot perspecctive change / twist
Replies: 1
Views: 7142

Re: Rigging character with foot perspecctive change / twist

Hi,

That's just how IK work; they are not meant to be pulled like that and you have to animate the feet too ;)
by Duduf
Thu Aug 27, 2020 12:59 pm
Forum: Miscellaneous
Topic: Releasing to AeScripts
Replies: 1
Views: 18748

Re: Releasing to AeScripts

Although LLoyd from aescripts is a good friend, no we won't ;) As our tools are free, we absolutely need to keep control on their distribution through our own website, where we can reach people, advertise stuff, invite to subscribe to our newsletter, invite to crowdfunding campaigns and a lot of dif...
by Duduf
Wed Aug 26, 2020 5:04 pm
Forum: DUIK | Rigging et Animation [After Effects]
Topic: Mettre à jour le mesh de la marionnette
Replies: 2
Views: 13555

Re: Mettre à jour le mesh de la marionnette

Un problème chiant dans after ça...
La seule solution, c'est de supprimer les effets marionnettes et les bones de Duik, refaire les marionnettes, refaire les bones, les reparenter aux structures...
by Duduf
Wed Aug 26, 2020 5:03 pm
Forum: Miscellaneous
Topic: Audition exporter
Replies: 2
Views: 20109

Re: Audition exporter

It has moved to DuIO with other import/export stuff: https://rainboxlab.org/tools/duio/
by Duduf
Sun Aug 23, 2020 11:28 am
Forum: Read the docs
Topic: tail & custom structure controller problem
Replies: 1
Views: 30441

Re: tail & custom structure controller problem

Read this:

https://duik-docs.rainboxlab.org/autori ... drag-tails

And the following sections (additional panel)
by Duduf
Thu Aug 20, 2020 7:46 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Some scripts - maybe helpful - work in progress ...
Replies: 2
Views: 8672

Re: Some scripts - maybe helpful - work in progress ...

Thanks for sharing!

These are the kind of features which are missing for animators, and the next version of Duik will include these kind of tools, along with the "tween machine" for example (see here: http://forum.rainboxlab.org/viewtopic.p ... 9690948404 )
by Duduf
Wed Aug 12, 2020 12:49 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: [Feature suggestion] "TweenMachine" like function
Replies: 2
Views: 9262

Re: [Feature suggestion] "TweenMachine" like function

That should be native in Ae ;)

It's totally feasible and will be in Duik Bassel.3 if you post the feature request on Github: https://github.com/Rainbox-dev/DuAEF_Du ... eenMachine

Thanks!