Search found 12 matches
- Sat Feb 27, 2021 7:04 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mocap->Duik?
- Replies: 4
- Views: 39730
Re: Mocap->Duik?
Hi and thx for reply, :-) You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.« :-) Iam glad to hear that. :-) But which properties from which parts of the rig (structures? Controllernulls?) do I have to connect via which expressions? Simple pickwhippi...
- Wed Feb 24, 2021 5:12 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mocap->Duik?
- Replies: 4
- Views: 39730
Re: Mocap->Duik?
:-) Ok, different approach: This picture shows my Mocap-Skeleton after importing to After Effects. http://mediabuehne.de/test/Figure.jpg The red rectangles are Control-Nulls, driven by the mocap-Data. Question now: Is it possible to connect these Null-Objects (similar to Duik-Bones generated from pu...
- Sun Feb 07, 2021 8:28 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mocap->Duik?
- Replies: 4
- Views: 39730
Mocap->Duik?
Hi. 🙂 Is it possible to drive a DUIK-puppet using a bvh motion capture file? Iam experimenting with a kinect here, which delivers bvh-data (via an application called fastmocap on mac). I could then import this into AE via the import Bvh plugin. Or, from an older application called KinectToPin, I cou...
- Wed Apr 08, 2020 1:48 am
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mapping Controllers to Master Properties
- Replies: 6
- Views: 26395
Re: Mapping Controllers to Master Properties
I see, thank you very much. :-) Yesterday, while testing all this, TCD did a very good job here. In the past, some of my rigs (Especially: The Headrig) gets broken after copying as long as I was using BQ Headrig for this task. As I can see now, this happens no more because of using DUIK for this as ...
- Mon Apr 06, 2020 11:42 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mapping Controllers to Master Properties
- Replies: 6
- Views: 26395
Re: Mapping Controllers to Master Properties
Is this the right procedure to get one Rig independently working in multiple compositions: 1. Your fully rigged character in a main comp 2. Put the Rig comp in another Container Comp, extract controllers from Rig comp (use master properties) 3. Put the Container Comp in your Scene #1, extract contro...
- Mon Apr 06, 2020 8:17 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mapping Controllers to Master Properties
- Replies: 6
- Views: 26395
Re: Mapping Controllers to Master Properties
Ok thanks.
)
Hmm, but I already havent got the clue right now.
My goal is to use a single puppet to animate in multiple compositions.
Now lets say, Ive got my master composition with all rigging stuff in it. How to go from here?

Hmm, but I already havent got the clue right now.
My goal is to use a single puppet to animate in multiple compositions.
Now lets say, Ive got my master composition with all rigging stuff in it. How to go from here?
- Mon Apr 06, 2020 5:46 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mapping Controllers to Master Properties
- Replies: 6
- Views: 26395
Re: Mapping Controllers to Master Properties
Ok, I got it (Precomp the Rigging-Comp, then Extract Controllers to Master Properties via DUIK). 
Now, I had already extracted Controllers (from a Precomp containing the Head of my puppet) in my Rigging-Comp, which are not being taken over to the new MP Comp. Any way to get them in here?

Now, I had already extracted Controllers (from a Precomp containing the Head of my puppet) in my Rigging-Comp, which are not being taken over to the new MP Comp. Any way to get them in here?
- Mon Apr 06, 2020 5:23 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Mapping Controllers to Master Properties
- Replies: 6
- Views: 26395
Mapping Controllers to Master Properties
Hi, :-) Iam sorry, but I am new to this feature and didnt found anything on the overall procedure, so... How does this work in general? I have to map all of a character controllers (C|HandR, C|HandL etc.) to the Essential Graphics Window, right? But since Iam not able to drag those (Guide) Layers fr...
- Fri Apr 03, 2020 1:25 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Character Rigging using Precomps (Across Comps)
- Replies: 9
- Views: 34576
Re: Character Rigging using Precomps (Across Comps)
Got it.
Using the advanced Puppet Pins instead of the legacy ones I was able to get rid of this issue.

Using the advanced Puppet Pins instead of the legacy ones I was able to get rid of this issue.

- Thu Apr 02, 2020 8:23 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Character Rigging using Precomps (Across Comps)
- Replies: 9
- Views: 34576
Re: Character Rigging using Precomps (Across Comps)
I see, my fault - I had the wrong Arm-Precomp thrown in the final Comp to rig. Therefore, the final Comp wasnt shown in the Cross-Comp-Window. ;) But - I ran into an other issue now. After cross-connecting the structures of my precom-Arm to the structures of the arm in the final Comp (and further af...